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Online Gaming Safety: 9 in 10 Gamers Wouldnt Let Their Kid Play

Posted by ahsan on September 30, 2025
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For younger children, opt for games that don’t require online interaction with others. Playing the game with them or watching gameplay videos together can also give you a clear idea of its content and help you decide if it’s a good fit for their age and maturity level. Research the games they want to play, checking ratings, and reading content descriptions provided on platforms like the ESRB or PEGI.

Video Game Ratings Systems

From content filters to limiting chat options, parental controls give you more oversight on who your child can communicate with and what they can play. Learn more about our Positive Play Charter and how to report players. FC Playtime was designed to help FC players understand and control how they play. NetSmartz is NCMEC’s online safety education program. But there’s still more to do—join us in protecting children and supporting our mission. On September 15, 2025, Oklahoma attorney general Gentner Drummond announced that he was seeking outside law firms to investigate Roblox over alleged child exploitation and safety failures.
For messages outside the gaming platform, like on Discord, enabling notifications on those accounts can offer additional oversight. Games often have customizable settings that allow you to control in-game spending and restrict who can interact with your child. Strong, unique passwords are essential to protecting your child’s gaming accounts from hackers. Games downloaded from shady sources can contain harmful content or malware, so stick to platforms that provide clear content ratings and descriptions. For kids ages 8 to 17, that adds up to an average of 1.5 to 2 hours each day spent gaming.

The kids aren’t alright

The millions of reports made each year uniquely situate NCMEC to identify trends and create prevention resources to address the evolving needs of kids and teens online. On February 17, 2026, Georgia Attorney General Chris Carr launched an investigation into Roblox following instances and reports of child exploitation. Uthmeier also sought communications to the National Center for Missing & Exploited Children and reports of abuse to and from Florida users among other things via the subpoena.

Strengthening Our Commitments to Accessibility and Inclusion

And one cannot upsell content to players who have already left. Moderating images, voice, and video content in real time requires a different architecture than batch- or queue-based moderation systems. According to Apostolos Georgakis, our CTO at Besedo, real-time, AI-driven content moderation combined with strong policy enforcement is the robust solution online gaming desperately needs. The end goal isn’t to play nanny or ruin the fun – it’s to cultivate communities where all players can have fun without fear of harassment.

PlayStation

  • While Roblox is free-to-play, it features a virtual currency known as “Robux” that can be purchased with real-world money.
  • One high-profile group in Roblox, called “The Senate and People of Rome”, outlawed “race-mixing, feminism” and homosexuality, while also requiring another player, who was Jewish, to wear a “Judea tunic or be arrested on sight”.
  • Research the games they want to play, checking ratings, and reading content descriptions provided on platforms like the ESRB or PEGI.
  • On September 15, 2025, Oklahoma attorney general Gentner Drummond announced that he was seeking outside law firms to investigate Roblox over alleged child exploitation and safety failures.
  • As the Anti-Defamation League grimly noted, “normalized harassment and desensitization to hate frame the reality” of online gaming today.
  • Additionally, it was indicated that the platform was originally excluded from the original Online Safety Act that banned social media for minors, but following the reports, it was decided to implement protocols for platforms such as Roblox, to be applied from March 2026.
  • On the same day, Iowa Attorney General Brenna Bird filed a lawsuit against Roblox Corporation for allegedly failing to protect children from exploitation.

People may act differently IRL than they do online. Avoid sharing personal or private information online, including when creating your EA ID. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language. May contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.

  • Roblox is an online game platform and game creation system developed and managed by Roblox Corporation, built around user-generated content and games, officially referred to as “experiences”.
  • Throughout the 2020s, the cyber police divisions of several Mexican states have reported numerous cases of sexual harassment of minors through Roblox, including the federal government of Chihuahua, which from 2021 to 2025 reported an increase in cases of grooming using the platform.
  • Some allow you to receive notifications, while others offer message filters to block inappropriate content.
  • On June 25, 2025, Aftermath reported that 6 people had been arrested in the United States in connection to grooming on Roblox since the start of the year.
  • This balance helps keep gaming fun and healthy without sacrificing other important activities.
  • For platform owners, this is yet another signal that cleaning up online spaces isn’t just a moral duty – it’s necessary to secure the trust of families and the market’s longevity.
  • On February 17, 2026, Georgia Attorney General Chris Carr launched an investigation into Roblox following instances and reports of child exploitation.

The company’s actions were met with major backlash from many online communities who viewed Schlep’s actions as necessary for community policing. This has also prompted multiple Roblox-affiliated content creators of the Roblox Video Stars Program to leave the platform as protest. Roblox Corporation’s letter stated that the activities of Schlep and other vigilante streamers were a violation of the platform’s terms of service and created an unsafe environment for users. In August 2025, Roblox Corporation issued a cease-and-desist letter to Schlep, a YouTuber prominent for conducting sting operations against alleged online predators via the platform, which has resulted in multiple arrests.
More than 90% of children over the age of 2 play video games, and three-quarters of American households own a video game console, according to the National Institutes of Health. We know it’s important to understand and be comfortable with the video games you and your children are playing. That same month, a different class action lawsuit was filed by parents against Roblox for false advertising, exposing children to sexual content, and enabling children to spend large amounts of their parents’ money on Robux. El Haïry also emphasized that the conversation about protecting children online should also include video games and not just social media in general.

What GameSafe Covers?

Between September and December 2025, authorities in the states of Santa Catarina and Rio Grande do Sul informed parents that the platform was being used by pedophile networks to solicit sexual and self-harm videos from minors in exchange for Robux in cities in southern Brazil. In August 2025, the Defensoría del Pueblo de la Provincia de Catamarca informed parents in the Argentine province that the platform’s security was insufficient to protect minors and that in recent years cases of sexual harassment of minors were becoming more frequent in the province thanks to Roblox. The Division of Cybercrime of the Scientific, Penal, and Criminal Investigations Corps (CICPC) was the first Venezuelan government organization to issue a national statement warning that the platform was not safe and that parents should monitor their children’s chats. The Netherlands and Belgium have restricted certain games on the platform due to their regulations on in-game “loot boxes”, which give out items based on random or unknown chances, to reduce children’s exposure to gambling. In the same month, Janybek Amatov, a member of the Kyrgyz parliament, raised restrictions on games marketed to children, such as Roblox and Minecraft, following the presence of pedophiles.
In January 2026, Kazakh MP Unzila Shapak proposed that the Kazakh government take action regarding Roblox’s operations in the country, citing problems such as pedophilia and the presence of scammers requesting personal information from minors as being a problem. Subsequently, the General Directorate of Internal Affairs of the City of Bishkek in Kyrgyzstan issued a statement recommending that parents restrict minors’ access to the platform. Additionally, it was indicated that the platform was originally excluded from the original Online Safety Act that banned social media for minors, but following the reports, it was decided to implement protocols for platforms such as Roblox, to be applied from March 2026.
First, ethically, it’s alarming that online games often have teen or even “Everyone” ratings – environments where children face such hostility. The kinds of slurs, sexual comments, and hate imagery that proliferate in some games are absolutely not what most parents want their kids to witness or endure. Recent studies show that three-quarters of teens and pre-teens (ages 10–17) experienced harassment in online games, a sharp rise from the previous year. When even seasoned adult gamers are wary of exposing children to the standard multiplayer experience, it’s a damning indictment of the status quo. We surveyed 2,000 gamers in the United States to understand how toxicity impacts online multiplayer games. As they get older, introduce more interactive games gradually, always with parental controls enabled to manage content, communication, and time spent gaming.
GameSafe monitors your child’s game chats, alerting you to threats in real-time. The new Besedo report highlights the effects of fraud and poor content quality on online marketplaces. Every unchecked bigoted rant or sexist attack might drive away dozens of other players, shrinking the total user pool and revenue potential in the long run. Players spend 54% more on games they perceive as safe and non-toxic. We’ve built solutions that help platforms detect and prevent this kind of content before it becomes problematic.” User-generated content is a huge competitive advantage.
Roblox’s business model has been heavily criticized, with the platform being accused of featuring exploitative practices that target cubet children; Professor Jane Juffer at Cornell University accused Roblox of encouraging consumerism in children. American television journalist Chris Hansen, known for the television show To Catch a Predator, said in August 2025 that he was producing a documentary film about the state of child safety on the Roblox platform, and that he had interviewed law enforcement, abuse victims, and Schlep for the project. Court documents show that the lawsuit was settled after Simon agreed to pay the Roblox Corporation $150,000 and a permanent ban from the game, notably not establishing a legal precedent for IP bans from the platform.
You can also choose to watch the video on YouTube. The content could contain damaging software (such as spyware or viruses) or it might be offensive. If you want to meet someone IRL that you’ve been talking to online, always let a friend, parent or guardian know.

Online Gaming Safety for Kids – Essential Tips for Parents

Nearly 59% of players mute or block toxic users, 30% actively avoid certain communities, and 28% quit mid-game. Alarmingly, more than half (52%) of women said they stopped playing games because of harassment or toxic communities. According to the Anti-Defamation League’s 2023 report, 76% of adult gamers reported similar harassment experiences. Our survey revealed that nearly 78% of gamers have experienced some form of harassment online. Our research highlights gamers’ critical challenges and demonstrates why gaming platforms need stronger moderation efforts. We surveyed 2,000 American gamers aged to understand how toxicity impacts gaming.
Specifically, they added new parental controls options that would block direct messaging to children outside of games, by default automatically blocking of direct messages in and outside of experiences to users under 13. In 2024, “social hangout” games were restricted to players over 13 years old, and the platform implemented parental controls automatically blocking direct messages to users under 13. The safety of children on Roblox, a multiplayer game platform managed by the American company Roblox Corporation, has been the subject of much debate and controversy. That means almost 8 in 10 gamers regularly encounter insults, identity-based harassment, unwanted sexual attention, threats, or offensive content like usernames and player skins.
Following the public backlash, senior Australian government officials called meetings with Roblox, where they indicated that if the company is unable to neutralize cases of child sexual abuse on its platform, it could face fines of A$49.5 million. In September, Roblox announced it will collaborate with International Age Rating Coalition to assign age ratings to individual games, complementing Roblox’s own ratings. Players linked with a trusted connection would have chat filters removed between each other, specifically in hopes that users would be less likely to leave Roblox for platforms they did not moderate, but could only be accessed after using an AI-based age verification system using facial recognition. They also reimplemented “experience guidelines” as “content labels” that parents could use with parental controls settings to regulate the content their child was allowed to see. On November 18, 2024, Roblox announced that they would be implementing new safety features for children under 13 set to take effect in the first quarter of 2025. Developers would also need to designate their games as meant for users under 13, otherwise their games would no longer be accessible to those users.
Statements like this are important – they set the tone from the top that toxic behavior is not welcome on major platforms. Leading figures in gaming have started to openly acknowledge this responsibility. Players aren’t asking for censorship, they’re asking for safety. For platform owners, this is yet another signal that cleaning up online spaces isn’t just a moral duty – it’s necessary to secure the trust of families and the market’s longevity. The gaming industry has long focused on cultivating the next generation of fans, but toxicity is blocking the on-ramp. If most adults wouldn’t let their kids into your online ecosystem, you’re seeding a future audience problem.

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